(ABOUT ME)

IVAN KALKAEV

I am a product designer and design director with 15+ years across brand, products, teams, and technology. The tools changed. The job did not.

01.

02.

01.

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the path

I started in brand, moved into digital products, built studios and teams, and ended up working close to engineering

the work

The titles changed. The work did not: understand the problem, set direction, and make sure the thing holds together

now

These days I am most interested in the space between design and engineering: prototypes, systems, AI tools, and real product work

Working on a UX/UI Project

timeline

01

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Brand & Web

Identity, campaigns, websites, and large teams

2010

02

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Product

Flows, interfaces, systems, and long product work

2016

03

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Leadership

Studios, teams, mentoring, and design reviews

2020

04

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Desing Engineering

Coded prototypes, AI workflows, and frontend logic

2025

in practice

Four things I keep coming back to, whether it is one awkward flow or a whole product slowly changing shape

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Find the real problem

The brief is usually surface level. Start where the product gets confusing or expensive

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Show the structure

Flows, hierarchy, and copy do more work than visual decoration. They carry weight

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Stay close to code

Prototype early, know the states, and design around what can actually ship. Not a mockup

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Watch the real product

Handoff is not the end. The product starts telling the truth after launch. Watch it run

LETS TALK WORK

Have a complex product, a strong team, or a role worth discussing? Write me

LETS TALK WORK

Have a complex product, a strong team, or a role worth discussing? Write me

LETS TALK WORK

Have a complex product, a strong team, or a role worth discussing? Write me